Description
1: Visual, Intelligent and Personal Communications.- Telecommunication Towards the 21st Century - Visual, Intelligent and Personal Communications.- 2: Computer Vision and Model-Based Coding.- The Graphics-Vision Interface.- 2D Structural Descriptions for Video Handling.- Description and Synthesis of Facial Expression Based on Isodensity Maps.- Automatic Synthesis of Moving Facial Images with Expression and Mouth Shape Controlled by Text.- A Real-Time Visual Interactive System Between Finger Signs and Synthesized Human Facial Images Employing a Transputer-Based Parallel Computer.- Human Machine Interface Using Media Conversion and Model-Based Coding Schemes.- 3: Virtual Reality.- Virtual-Worlds Research at the University of North Carolina at Chapel Hill as of February 1992.- Interactive Computation of Display Holograms.- Three-Dimensional Software A Framework and Its Applications.- Cooperative Work Environment Using Virtual Workspace.- Virtual Space Decision Support System and Its Application to Consumer Showrooms.- 4: Simulated Nature.- Modelling Compound Leaves Using Implicit Contours.- Simulating Bird's Eye View.- Synthetic Fireworks.- 5: Volume Rendering.- Fundamentals of Volume Visualization.- Fast Volume Rendering with Embedded Geometric Primitives.- An Adaptive Incremental Sampling Approximation to Volume Rendering.- Fast Traverse of Irregular Volumes.- Rendering of Density Clouds and Surfaces Using the Ray Casting Technique.- 6: Isosurfaces.- Recovering and Visualizing Complex Shapes from Range Data.- Octree Pruning for Variable-Resolution Isosurfaces.- Visualization of Generalized Multiple Molecular Surfaces.- 7: Rendering.- Rendering of Outdoor Scenes.- Scientific Documentary How Much Accuracy Is Enough?.- Exact Ray Tracing of CSG Models by Preserving Boundary Information.- A Shading Model of Parallel Cylindrical Light Sources.- 8: Computer-Aided Geometric Design.- Primitive Geometric Operations on Planar Algebraic Curves with Gaussian Approximation.- A New Approach to Computer-Aided Design of Assemblies and Assemblability Testing.- Shape Feature Decomposition of Regularized Objects.- 9: Interpolation and Fitting.- Everywhere-G2-Continuous Interpolation with C2 Gregory Patches.- A Surface Interpolating Method for a Car-Styling Designer's CAD Work Tool.- Fitting 3D Curves to Unorganized Data Points Using Deformable Curves.- 10: Sweep Methods.- Approximate General Sweep Boundary of 2D Object.- Visualization of Swept Hyperpatch Solids.- Integrated Homotopy Sweep Technique for Computer-Aided Geometric Design.- 11: Hidden Surface and Hidden Curve Algorithms.- Hidden Curve Elimination of Trimmed Surfaces Using Bézier Clipping.- Toward a Fuzzy Hidden Surface Algorithm.- 12: Raster Technologies.- Antialiasd Bresenham Lines for X Implementation.- On Optimal Line Rasterization.- 13: Rules- and Constraints-Based Coding.- A Unified Framework for Constraint-Based Modeling.- An Experimental Constraint-Based Modeling System.- A Conversational Graphical Editing System Considering the Degree of Constraint.- Datastructures for Rule-Based and Genetic Design.- 14: Animation.- Animation Based on the Interaction of L-Systems with Vector Force Fields.- Controlling the Complexity of Objects Based on Polygonal Meshes.- Motion Planning in Three Dimensions Using Cyclides.- 15: Dynamic and Kinematic Modeling.- Adaptive Time-Step Solution of Dynamic Models for Computer Animation.- Control of a Multi-Joint Arm Using a Trial-and-Error Heuristic and a Neural Network.- Using Dynamic Bounding Volume Hierarchies To Improve Efficiency of Rigid Body Simulations.- Animating Non-Rigid Computer Vision Techniques Applied to Physical-Based Models.- 16: Tools and Environments.- Advanced Interaction, Multi-Media and Visualization - The Enabling Computer Graphics Techniques for Computer- Based Distant Education and Industrial Training.- Integrating Computer Graphics and Computer Vision