Description
Graphics commands on the IBM personal computer; From real coordinates to pixels; Two-dimensional coordinate geometry; Matrix representation of transformations on two-dimensional space; Character graphics and pixel blocks; data diagrams; Three-dimensional coordinate geometry; Matrix representation of transformations on three-dimensional space; Orthographic projections; Simple hidden line and hidden surface algorithms; Perspective and stereoscopic projections; A general-purpose hidden surface and hidden line algorithm; Advanced techniques for programming the text-only mode; Projects; Appendix; Index.