Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011.
The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Keywords
ComputersArtificial IntelligenceBusiness & Productivity SoftwareProgrammingGamesImage ProcessingComputer Vision & Pattern RecognitionSystem AdministrationStorage & RetrievalInformation TechnologyOptical Data ProcessingSoftware Development & EngineeringAlgorithmsUser InterfacesDesign, Graphics & MediaVideo & AnimationComputer SimulationHuman-Computer Interaction (HCI)Graphics Tools