
Wearable computing is the emerging computer solution market segment where the devices are very small in size, ultra-low in power consumption and fashionable in design, so that they can be worn by people on the go constantly and provide all kinds of smart assistance to the user beyond what the mobile phones can do today. GOOGLE glass, Apple iWatch and Sony SmartWatch are just three of the examples available today. More devices and back end services will be emerging in the next few years.
Programming Guide for Wearable Computing starts from an overview of the devices and library infrastructures available, with text aimed both for technologists new to the business, as well as new-to-topic, experienced market players.
Then the book illustrates a sample architecture based on which different developers can coordinate all the components in the ecosystem that are vendor-neutral and device-neutral, but can be tested using readily available sample equipment.
Based on this accessible architecture, sample projects are expanded on the front-end components, middleware components, and the back-end components, so that the reader receives a concise but comprehensive introduction to wearable-device development.
A comprehensive list of references is given, providing next steps on the path to learning in this emerging and highly visible new field.
BookCrafting Wearables Blending Technology with Fashion